Flying, vigilanceEach instant and sorcery spell you cast has casualty 1. (As you cast that spell, you may sacrifice a creature with power 1 or greater. When you do, copy the spell and you may choose new targets for the copy.)
Put two +1/+1 counters on each creature you control.Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Flying, hasteEach instant and sorcery card in your hand has miracle . (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)At the beginning of each opponent's upkeep, you may discard a card. If you do, draw a card.
Target player creates a token that's a copy of target creature you control.Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Target player draws two cards and loses 2 life.Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Flying, trampleCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)Instant and sorcery spells you cast from your hand have cascade.
Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life., , Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
+1: Surveil 2.−1: Any number of target players each discard a card.−2: Return target creature card with mana value 3 or less from your graveyard to the battlefield.−7: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads.
Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
At the beginning of your upkeep, surveil 1. Then if there are three or more creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.