Affinity for creatures (This spell costs 1 less to cast for each creature you control.)Flying, deathtouchInstant and sorcery spells you cast have affinity for creatures.
Return target nonland permanent card from your graveyard to the battlefield.Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life., , Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life., , Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
+1: Surveil 2.−1: Any number of target players each discard a card.−2: Return target creature card with mana value 3 or less from your graveyard to the battlefield.−7: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads.
At the beginning of your upkeep, surveil 1. Then if there are three or more creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. If there is an instant card and a sorcery card in your graveyard, instead put two of them into your hand and the rest on the bottom of your library in any order.
FlyingWard—Pay 5 life.Instant and sorcery spells you cast have storm. (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn.You may choose new targets for the copies.)
This spell costs less to cast for each instant and sorcery card in your graveyard.ReachWhenever The Dawning Archaic attacks, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Affinity for creatures (This spell costs 1 less to cast for each creature you control.)Flying, deathtouchInstant and sorcery spells you cast have affinity for creatures.
+1: Surveil 2.−1: Any number of target players each discard a card.−2: Return target creature card with mana value 3 or less from your graveyard to the battlefield.−7: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads.