MenaceOpus — Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. If five or more mana was spent to cast that spell, add an amount of equal to this creature's power.
Each player loses half their life, then discards half the cards in their hand, then sacrifices half the permanents they control of their choice. Round down each time.
Trample, reachConverge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of colors of mana spent to cast it.
Choose one —• Surveil 2, then draw a card.• Prismari Charm deals 1 damage to each of one or two targets.• Return target nonland permanent to its owner's hand.
Ward , hasteOpus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, create a token that's a copy of this creature.
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)Whenever one or more +1/+1 counters are put on this creature, draw a card.
Ward , hasteOpus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, create a token that's a copy of this creature.
FlashFlying, vigilanceThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Exile target non-Pilot creature you control, then return that card to the battlefield under its owner's control.
Flying, hasteDiscard a card: This creature gains lifelink until end of turn.Whenever one or more cards leave your graveyard, put a +1/+1 counter on target creature you control.
Whenever one or more cards leave your graveyard, this artifact deals 1 damage to each opponent and you gain 1 life.: Mill a card. You may play that card this turn.
: Add ., Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.: If this land isn't a creature, it becomes a 2/4 Wizard creature with "Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn." It's still a land.
, Tap two untapped creatures you control: This creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Draw three cards, then put two cards from your hand on top of your library in any order.
: Add ., Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.: If this land isn't a creature, it becomes a 2/4 Wizard creature with "Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn." It's still a land.
Trample, reachConverge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of colors of mana spent to cast it.
Flying, hasteDiscard a card: This creature gains lifelink until end of turn.Whenever one or more cards leave your graveyard, put a +1/+1 counter on target creature you control.
Create a token that's a copy of target non-Aura permanent you control, except it's a 0/0 Fractal creature in addition to its other types. Put six +1/+1 counters on it.
First strikeAt the beginning of each end step, if an opponent has more cards in hand than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)You and target opponent each draw three cards.
Whenever you gain life, put a growth counter on this enchantment.As long as there are five or more growth counters on this enchantment, creatures you control get +3/+3.
Trample, reachConverge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 until end of turn for each color of mana spent to cast that spell.
Whenever one or more cards leave your graveyard, this artifact deals 1 damage to each opponent and you gain 1 life.: Mill a card. You may play that card this turn.
You gain 2 life. You may discard a card. If you do, draw two cards.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
DeathtouchThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Mill seven cards. Then put a creature card from among them onto the battlefield.