FlashFlying, vigilanceThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Exile target non-Pilot creature you control, then return that card to the battlefield under its owner's control.
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)Whenever one or more +1/+1 counters are put on Berta, add one mana of any color., : Create a 0/0 green and blue Fractal creature token and put X +1/+1 counters on it.
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)Whenever one or more +1/+1 counters are put on Berta, add one mana of any color., : Create a 0/0 green and blue Fractal creature token and put X +1/+1 counters on it.
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)Whenever one or more +1/+1 counters are put on this creature, draw a card.
Converge — Target player draws X cards, Together as One deals X damage to any target, and you gain X life, where X is the number of colors of mana spent to cast this spell.
DeathtouchThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Mill seven cards. Then put a creature card from among them onto the battlefield.
Whenever you cast a spell with in its mana cost, look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Choose one —• Counter target spell unless its spell controller pays .• Destroy target enchantment.• Target creature has base power and toughness 5/5 until end of turn.
Opus — Whenever you cast an instant or sorcery spell, target player mills three cards. If five or more mana was spent to cast that spell, that player mills ten cards instead.
Each player loses half their life, then discards half the cards in their hand, then sacrifices half the permanents they control of their choice. Round down each time.
Put a +1/+1 counter on each creature target player controls. Target creature gains your choice of double strike or lifelink until end of turn.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Ward , hasteOpus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, create a token that's a copy of this creature.
VigilanceRepartee — Whenever you cast an instant or sorcery spell that targets a creature, create a 1/1 white and black Inkling creature token with flying.
Trample, reachConverge — This creature enters with a +1/+1 counter for each color of mana spent to cast it.Whenever you cast a creature spell, that creature enters with an additional +1/+1 counter for each color of mana spent to cast it.
MenaceOpus — Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. If five or more mana was spent to cast that spell, add an amount of equal to this creature's power.
Whenever you cast a spell you don't own, put a +1/+1 counter on each creature you control., Sacrifice another creature: Exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. Activate only as a sorcery.
DeathtouchThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Mill seven cards. Then put a creature card from among them onto the battlefield.
Choose one —• Each opponent sacrifices a nontoken artifact of their choice.• Return target artifact or creature card with mana value 2 or less from your graveyard to the battlefield.• Creatures you control get +1/+1 and gain trample until end of turn.
, Tap two untapped creatures you control: This creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Draw three cards, then put two cards from your hand on top of your library in any order.
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)Whenever one or more +1/+1 counters are put on this creature, draw a card.
Choose one —• Surveil 2, then draw a card.• Prismari Charm deals 1 damage to each of one or two targets.• Return target nonland permanent to its owner's hand.