Target player creates a token that's a copy of target creature you control.Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Target player creates a token that's a copy of target creature you control.Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Flying, hasteEach instant and sorcery card in your hand has miracle . (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)At the beginning of each opponent's upkeep, you may discard a card. If you do, draw a card.
At the beginning of your upkeep, surveil 1. Then if there are three or more creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
+1: Surveil 2.−1: Any number of target players each discard a card.−2: Return target creature card with mana value 3 or less from your graveyard to the battlefield.−7: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads.
Return target nonland permanent card from your graveyard to the battlefield.Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Return target nonland permanent card from your graveyard to the battlefield.Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
This spell costs less to cast for each instant and sorcery card in your graveyard.ReachWhenever The Dawning Archaic attacks, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
When this land enters, choose a land card name.Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.Lands with the chosen name have ": Add .": Add .