Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)Whenever one or more +1/+1 counters are put on this creature, draw a card.
Put a +1/+1 counter on each creature target player controls. Target creature gains your choice of double strike or lifelink until end of turn.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Whenever you cast a spell with in its mana cost, look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
MenaceOpus — Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. If five or more mana was spent to cast that spell, add an amount of equal to this creature's power.
Trample, reachConverge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of colors of mana spent to cast it.
Flying, hasteDiscard a card: This creature gains lifelink until end of turn.Whenever one or more cards leave your graveyard, put a +1/+1 counter on target creature you control.
Put a +1/+1 counter on each creature target player controls. Target creature gains your choice of double strike or lifelink until end of turn.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)Whenever one or more +1/+1 counters are put on this creature, draw a card.
Create a token that's a copy of target non-Aura permanent you control, except it's a 0/0 Fractal creature in addition to its other types. Put six +1/+1 counters on it.
Flying, hasteDiscard a card: This creature gains lifelink until end of turn.Whenever one or more cards leave your graveyard, put a +1/+1 counter on target creature you control.
Flying, hasteDiscard a card: This creature gains lifelink until end of turn.Whenever one or more cards leave your graveyard, put a +1/+1 counter on target creature you control.
First strikeAt the beginning of each end step, if an opponent has more cards in hand than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)You and target opponent each draw three cards.
Whenever you gain life, put a growth counter on this enchantment.As long as there are five or more growth counters on this enchantment, creatures you control get +3/+3.
Whenever one or more cards leave your graveyard, this artifact deals 1 damage to each opponent and you gain 1 life.: Mill a card. You may play that card this turn.
: Add ., Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.: If this land isn't a creature, it becomes a 2/4 Wizard creature with "Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn." It's still a land.
: Add ., Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.: If this land isn't a creature, it becomes a 2/4 Wizard creature with "Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn." It's still a land.
FlashFlying, vigilanceThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Exile target non-Pilot creature you control, then return that card to the battlefield under its owner's control.