Chaos Rising
[Grass] Quilladin - Reverse Holo
ME4-6R
Search your deck for a Basic Grass Energy card and attach it to this Pokémon. Then, shuffle your deck.
Chaos Rising
Common
[Metal] Metang - Reverse Holo
ME4-60R
During your opponent's next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
Chaos Rising
Common
[Metal] Metagross - Reverse Holo
ME4-61R
Switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)You may discard 3 Metal Energy from this Pokémon and have this attack do 150 more damage.
Chaos Rising
Uncommon
[Metal] Ferrothorn - Reverse Holo
ME4-63R
During your opponent's turn, if this Pokémon is discarded from your deck by an effect of an attack or Ability from your opponent's Pokémon, or by an effect of your opponent's Item or Supporter cards, discard the top 8 cards of your opponent's deck.If this Pokémon has any Special Energy attached, this attack does 70 more damage.
Chaos Rising
Uncommon
[Dragon] Goodra - Reverse Holo
ME4-68R
When your opponent's Active Pokémon retreats, your opponent flips a coin. If tails, Energy for its Retreat Cost is not discarded, and they don't switch Pokémon. The effect of Slimy Sliding doesn't stack.Discard the top card of your deck.
Chaos Rising
Rare
[Colorless] Tauros - Reverse Holo
ME4-69R
Choose 1 of your opponent's Pokémon and flip a coin for each of your Pokémon in play that has "Tauros" in its name. This attack does 50 damage to the chosen Pokémon for each heads. (Don't apply Weakness and Resistance for Benched Pokémon.)
Uncommon
Chaos Rising
[Grass] Chesnaught - Reverse Holo
ME4-7R
If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon (even if this Pokémon is Knocked Out), place 3 damage counters on the Attacking Pokémon for each Grass Energy attached to this Pokémon.During your opponent's next turn, the Defending Pokémon can't retreat.
Chaos Rising
Rare