Chaos Rising
[Water] Mega Greninja ex
ME4-22
Once during your turn, if this Pokémon is in the Active Spot, you may discard a Basic Water Energy card from your hand in order to use this Ability. Place 6 damage counters on 1 of your opponent's Pokémon.You may put a Water Energy attached to this Pokémon into your hand and have this attack do 80 more damage.
Double Rare
Chaos Rising
[Water] Avalugg
ME4-24
Discard the top 6 cards of your deck, and this attack does 60 damage for each Basic Water Energy card you discarded in this way.
Uncommon
Chaos Rising
[Water] Golisopod
ME4-26
If your opponent's Pokémon is Knocked Out by damage from this attack, during your opponent's next turn, prevent all damage from and effects of attacks done to this Pokémon.During your next turn, this Pokémon can't use attacks.
Uncommon
Chaos Rising
[Lightning] Mareep
ME4-27
Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Common
Chaos Rising
[Lightning] Ampharos
ME4-29
If you have the same number of cards in your hand as your opponent, attacks used by this Pokémon do 80 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).During your next turn, this Pokémon can't use Flashing Bolt.
Rare
Chaos Rising
[Grass] Beedrill ex
ME4-3
This attack does 110 damage for each of your Beedrill and Beedrill ex in play.
Double Rare
Chaos Rising
[Lightning] Emolga
ME4-30
Search your deck for up to 2 Basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.Put this Pokémon and all attached cards into your hand.
Common
Chaos Rising
[Psychic] Deoxys
ME4-31
Search your deck for up to 2 Basic Psychic Energy cards and attach them to this Pokémon. Then, shuffle your deck.This attack does 20 more damage for each Energy attached to your opponent's Active Pokémon.
Uncommon
Chaos Rising