If this Pokémon has at least 2 extra Energy attached (in addition to this attack's cost), this attack also does 120 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Heal 30 damage from each Pokémon (both yours and your opponent's).Search your deck for up to 4 Basic Psychic Energy cards and attach them to your Benched Pokémon in any way you like. Then, shuffle your deck.
Once during your turn, you may use this Ability. Choose a card in your hand that evolves from this Pokémon and put it onto this Pokémon to evolve it. If you do, place 2 damage counters on the Pokémon you evolved in this way. You can't use this Ability during your first turn.
During your opponent's next turn, Energy can't be attached from your opponent's hand to the Defending Pokémon.This attack does 10 more damage for each damage counter on all of your opponent's Pokémon.