, : Create a tapped 2/1 black Villain creature token with menace. Activate only if there are two or more creature cards in your graveyard. (It can't be blocked except by two or more creatures.)
, : Create a tapped 2/1 black Villain creature token with menace. Activate only if there are two or more creature cards in your graveyard. (It can't be blocked except by two or more creatures.)
FlashFlyingWhen this Vehicle enters, exile up to one target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.Crew 1
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)Choose one. If this spell was cast using teamwork, choose both instead.• Destroy target noncreature artifact.• Target creature you control deals damage equal to its power to target creature an opponent controls.
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)Choose one. If this spell was cast using teamwork, choose both instead.• Destroy target noncreature artifact.• Target creature you control deals damage equal to its power to target creature an opponent controls.
Power-up — : Put a +1/+1 counter on this creature and draw two cards. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Power-up — : Put a +1/+1 counter on this creature and draw two cards. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
ReachPower-up — : Put a +1/+1 counter on this creature and create a 3/2 white Hero creature token with vigilance. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
ReachPower-up — : Put a +1/+1 counter on this creature and create a 3/2 white Hero creature token with vigilance. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — You may draw a card for each artifact you control. If you do, each opponent draws a card.II — Artifact spells you cast this turn cost less to cast.III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control.
Flying: Create a 0/4 colorless Wall creature token with defender.: Super-Skrull gets +4/+4 until end of turn.: Super-Skrull deals 4 damage to target creature.: Target player draws four cards.
: Add .: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source., : Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)Counter target spell unless its controller pays . Counter that spell unless its controller pays instead if this spell was cast using teamwork.
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)Counter target spell unless its controller pays . Counter that spell unless its controller pays instead if this spell was cast using teamwork.
, : Another target creature you control gets +2/+0 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
, : Another target creature you control gets +2/+0 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Power-up — : Put two +1/+1 counters on this creature and create a 2/2 colorless Robot Villain artifact creature token. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Power-up — : Put two +1/+1 counters on this creature and create a 2/2 colorless Robot Villain artifact creature token. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.)Choose one. If this spell was cast using teamwork, choose both instead.• Put a +1/+1 counter on target creature.• Target creature you control fights target creature an opponent controls.
Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.)Choose one. If this spell was cast using teamwork, choose both instead.• Put a +1/+1 counter on target creature.• Target creature you control fights target creature an opponent controls.
DeathtouchWhenever another Villain you control enters, put a +1/+1 counter on Crossbones. He deals 2 damage to each opponent. This ability triggers only once each turn.
DeathtouchWhenever another Villain you control enters, put a +1/+1 counter on Crossbones. He deals 2 damage to each opponent. This ability triggers only once each turn.