If you would put one or more counters on a permanent you control, put that many plus one of each of those kinds of counters on that permanent instead.: Add X mana of any one color, where X is Doc Samson's power.
If you would put one or more counters on a permanent you control, put that many plus one of each of those kinds of counters on that permanent instead.: Add X mana of any one color, where X is Doc Samson's power.
Enchant creatureEnchanted creature gets +4/+4 and has trample and ward . (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Enchant creatureEnchanted creature gets +4/+4 and has trample and ward . (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
FlyingEach power-up ability of permanents you control can be activated an additional time.Power-up — : Put two +1/+1 counters on Wonder Man. (Activate each power-up ability only . . . once? Reduce the cost by his mana cost if he entered this turn.)
FlyingEach power-up ability of permanents you control can be activated an additional time.Power-up — : Put two +1/+1 counters on Wonder Man. (Activate each power-up ability only . . . once? Reduce the cost by his mana cost if he entered this turn.)
When this Equipment enters, attach it to target creature you control.Equipped creature gets +1/+1 and has flying and ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)Equip (: Attach to target creature you control. Equip only as a sorcery.)
When this Equipment enters, attach it to target creature you control.Equipped creature gets +1/+1 and has flying and ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)Equip (: Attach to target creature you control. Equip only as a sorcery.)
LifelinkPower-up — : Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
LifelinkPower-up — : Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Whenever Ant-Man attacks, you may pay . When you do, put a +1/+1 counter on target creature.Whenever you put a +1/+1 counter on a creature, create a 1/1 green Insect creature token. This ability triggers only once each turn.
Whenever Ant-Man attacks, you may pay . When you do, put a +1/+1 counter on target creature.Whenever you put a +1/+1 counter on a creature, create a 1/1 green Insect creature token. This ability triggers only once each turn.
, : Mill four cards. You may put a Hero or enchantment card from among those cards into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
, : Mill four cards. You may put a Hero or enchantment card from among those cards into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
Pay 2 life: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. Activate only during your turn and only once each turn. (Mana abilities can't be targeted.)
TramplePower-up — : Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
TramplePower-up — : Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)