HastePower-up — : Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Indestructible (Effects that say "destroy" don't destroy this Equipment.)Equipped creature gets +2/+2.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Indestructible (Effects that say "destroy" don't destroy this Equipment.)Equipped creature gets +2/+2.Equip (: Attach to target creature you control. Equip only as a sorcery.)
When Killmonger enters, you may sacrifice another creature. When you do, destroy target nonland permanent an opponent controls.As long as there are two or more creature cards in your graveyard, Killmonger gets +2/+1.
When Killmonger enters, you may sacrifice another creature. When you do, destroy target nonland permanent an opponent controls.As long as there are two or more creature cards in your graveyard, Killmonger gets +2/+1.
Create a 2/1 black Villain creature token with menace, then creatures you control get +1/+0 until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Create a 2/1 black Villain creature token with menace, then creatures you control get +1/+0 until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
The Ruinous Wrecking Crew enters with X +1/+1 counters on it.When The Ruinous Wrecking Crew enters, choose up to X —• Discard a card, then draw a card.• Target opponent loses 2 life.• Destroy target token.• Each player sacrifices a creature of their choice.
, : When you next cast an instant or sorcery spell with mana value less than or equal to Loki's power this turn, copy that spell. You may choose new targets for the copy.Power-up — : Put two +1/+1 counters on Loki. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
, : When you next cast an instant or sorcery spell with mana value less than or equal to Loki's power this turn, copy that spell. You may choose new targets for the copy.Power-up — : Put two +1/+1 counters on Loki. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
When White Widow enters, choose one —• Put a +1/+1 counter on each of up to two target creatures.• Return target artifact or enchantment card from your graveyard to your hand.
When White Widow enters, choose one —• Put a +1/+1 counter on each of up to two target creatures.• Return target artifact or enchantment card from your graveyard to your hand.
Each creature you control that you've put one or more +1/+1 counters on this turn has hexproof.Whenever you draw your second card each turn, put a +1/+1 counter on Kid Loki.
Whenever you cast a spell that targets a creature you control, Iron Fist gains ": Iron Fist deals damage equal to his power to any other target" until end of turn.
Whenever you cast a spell that targets a creature you control, Iron Fist gains ": Iron Fist deals damage equal to his power to any other target" until end of turn.
FlyingWhenever you cast a noncreature spell, exile another target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
FlyingWhenever you cast a noncreature spell, exile another target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
When this creature enters, create a Food token or a Treasure token. (A Food token is an artifact with ", , Sacrifice this token: You gain 3 life." A Treasure token is an artifact with ", Sacrifice this token: Add one mana of any color.")