FlashWhenever a player draws their second card each turn, you draw a card.: Transform King T'Challa. Activate only as a sorcery.FlashDouble strikePrevent all damage that would be dealt to Black Panther.Whenever Black Panther deals combat damage to a player, draw a card.
Your opponents can't cast spells during your turn.: Transform Jennifer Walters. Activate only as a sorcery.Reach, trampleYour opponents can't cast spells during your turn.Whenever a creature you control is dealt damage, you may have The Sensational She-Hulk deal that much damage to any target. Do this only once each turn.
, : Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.: Transform Tony Stark. Activate only as a sorcery.Flying, hasteAt the beginning of combat on your turn, you may put an artifact card from your hand onto the battlefield. If...
First strikeCaptain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
FlyingNamor's power is equal to the number of Merfolk you control.Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.
Your opponents can't cast spells during your turn.: Transform Jennifer Walters. Activate only as a sorcery.Reach, trampleYour opponents can't cast spells during your turn.Whenever a creature you control is dealt damage, you may have The Sensational She-Hulk deal that much damage to any target. Do this only once each turn.
Whenever you draw a card, put a +1/+1 counter on The Astonishing Ant-Man., , Remove any number of +1/+1 counters from The Astonishing Ant-Man: Create that many 1/1 green Insect creature tokens.
When Mjölnir enters, it deals 4 damage to up to one target creature.Double all damage equipped creature would deal.Equip worthy (A creature is worthy if it's a legendary non-Villain that's red and/or white.), Discard this card: It deals 2 damage to each creature.
FlashWhenever a player draws their second card each turn, you draw a card.: Transform King T'Challa. Activate only as a sorcery.FlashDouble strikePrevent all damage that would be dealt to Black Panther.Whenever Black Panther deals combat damage to a player, draw a card.
, : Draw X cards. Activate only as a sorcery.: Transform Bruce Banner. Activate only as a sorcery.Reach, trampleEnrage — Whenever The Incredible Hulk is dealt damage, put a +1/+1 counter on him. If he's attacking, untap him and there is an additional combat phase after this phase.
When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.At the beginning of your end step, you draw a card and lose 1 life.
Your opponents can't cast spells during your turn.: Transform Jennifer Walters. Activate only as a sorcery.Reach, trampleYour opponents can't cast spells during your turn.Whenever a creature you control is dealt damage, you may have The Sensational She-Hulk deal that much damage to any target. Do this only once each turn.