FlashWhenever a player draws their second card each turn, you draw a card.: Transform King T'Challa. Activate only as a sorcery.FlashDouble strikePrevent all damage that would be dealt to Black Panther.Whenever Black Panther deals combat damage to a player, draw a card.
FlyingWhen Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card.Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target.
Your opponents can't cast spells during your turn.: Transform Jennifer Walters. Activate only as a sorcery.Reach, trampleYour opponents can't cast spells during your turn.Whenever a creature you control is dealt damage, you may have The Sensational She-Hulk deal that much damage to any target. Do this only once each turn.
FlashWhenever a player draws their second card each turn, you draw a card.: Transform King T'Challa. Activate only as a sorcery.FlashDouble strikePrevent all damage that would be dealt to Black Panther.Whenever Black Panther deals combat damage to a player, draw a card.
Your opponents can't cast spells during your turn.: Transform Jennifer Walters. Activate only as a sorcery.Reach, trampleYour opponents can't cast spells during your turn.Whenever a creature you control is dealt damage, you may have The Sensational She-Hulk deal that much damage to any target. Do this only once each turn.
FlyingNamor's power is equal to the number of Merfolk you control.Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.
Whenever you draw a card, put a +1/+1 counter on The Astonishing Ant-Man., , Remove any number of +1/+1 counters from The Astonishing Ant-Man: Create that many 1/1 green Insect creature tokens.
, : Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.: Transform Tony Stark. Activate only as a sorcery.Flying, hasteAt the beginning of combat on your turn, you may put an artifact card from your hand onto the battlefield. If...
When Mjölnir enters, it deals 4 damage to up to one target creature.Double all damage equipped creature would deal.Equip worthy (A creature is worthy if it's a legendary non-Villain that's red and/or white.), Discard this card: It deals 2 damage to each creature.
When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.At the beginning of your end step, you draw a card and lose 1 life.
Power-up — : Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double- faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost...
Vigilance, hasteRadar Sense — You may look at the top card of your library any time.Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.