FlashHeroes you control get +2/+2.At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card.
FlashHeroes you control get +2/+2.At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card.
Vigilance, hasteRadar Sense — You may look at the top card of your library any time.Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
Enchant creatureEnchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types.Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it.
FlyingWhenever The Mighty Thor attacks, exile up to one target nontoken artifact or creature, then return that card to the battlefield tapped under its owner's control.Whenever an Equipment you control enters, draw a card.
FlashFlying, lifelinkPower-up — : Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
FlashFlying, lifelinkPower-up — : Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)FlyingNoncreature spells you cast have improvise.
FlyingWhenever The Mighty Thor attacks, exile up to one target nontoken artifact or creature, then return that card to the battlefield tapped under its owner's control.Whenever an Equipment you control enters, draw a card.
Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.)When Elektra enters, destroy target creature an opponent controls with power 3 or less.
Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.)When Elektra enters, destroy target creature an opponent controls with power 3 or less.