Create two 3/2 white Hero creature tokens with vigilance.Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Flying: Add one mana of any color.Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Flying: Add one mana of any color.Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Power-up — : Put a +1/+1 counter on White Tiger and create The Tiger God, a legendary 4/4 green Cat God creature token with "The Tiger God can't be blocked by more than one creature." (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Power-up — : Put a +1/+1 counter on White Tiger and create The Tiger God, a legendary 4/4 green Cat God creature token with "The Tiger God can't be blocked by more than one creature." (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
HasteWhen Wolverine enters, he fights up to one other target creature.If damage would be dealt to Wolverine, instead that damage is dealt, but all other damage already dealt to him is healed.
As an additional cost to cast this spell, discard a card or pay .Ward—Discard a card or pay . (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card or pays .)
As an additional cost to cast this spell, discard a card or pay .Ward—Discard a card or pay . (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card or pays .)
When this enchantment enters, target opponent discards two cards.Whenever a creature you control attacks alone, target opponent loses 1 life and you gain 1 life.
When this enchantment enters, target opponent discards two cards.Whenever a creature you control attacks alone, target opponent loses 1 life and you gain 1 life.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
Sonic Attack — When Klaw enters, target player reveals a number of cards from their hand equal to one plus the number of creature cards in your graveyard. You choose one of them. That player discards that card.
Sonic Attack — When Klaw enters, target player reveals a number of cards from their hand equal to one plus the number of creature cards in your graveyard. You choose one of them. That player discards that card.
You may look at the top card of your library any time.You may play lands from the top of your library.When Ka-Zar enters, create Zabu, a legendary 2/2 green Cat creature token with "Landfall — Whenever a land you control enters, put a +1/+1 counter on Zabu."
You may look at the top card of your library any time.You may play lands from the top of your library.When Ka-Zar enters, create Zabu, a legendary 2/2 green Cat creature token with "Landfall — Whenever a land you control enters, put a +1/+1 counter on Zabu."
Vigilance, : Copy target activated or triggered ability you control from a creature source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
Vigilance, : Copy target activated or triggered ability you control from a creature source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
FlyingPower-up — : Return up to one target creature card from your graveyard to your hand. Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
FlyingPower-up — : Return up to one target creature card from your graveyard to your hand. Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control and a plan counter on this enchantment.When the fourth plan counter is put on this enchantment, sacrifice it. When you do, put an indestructible counter on target creature you control.