When U.S.Agent enters, create a colorless Equipment artifact token named Sturdy Shield with "Equipped creature gets +1/+2" and equip . Attach it to U.S.Agent.
FlyingWhen this Vehicle enters, create two 1/1 white Soldier creature tokens.Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
FlyingWhen this Vehicle enters, create two 1/1 white Soldier creature tokens.Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)Choose one. If this spell was cast using teamwork, choose both instead.• Destroy target noncreature artifact.• Target creature you control deals damage equal to its power to target creature an opponent controls.
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)Choose one. If this spell was cast using teamwork, choose both instead.• Destroy target noncreature artifact.• Target creature you control deals damage equal to its power to target creature an opponent controls.
Power-up — : Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double- faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost...
Unbreakable Skin — Whenever Luke Cage attacks alone, he gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy him.)
Unbreakable Skin — Whenever Luke Cage attacks alone, he gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy him.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Create two 2/1 black Villain creature tokens with menace.II — This Saga deals 2 damage to each non-Villain creature and each opponent.III — Create a Treasure token for each Villain you control.
ReachIf a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, instead it deals that much damage plus X, where X is Hawkeye's power.
ReachIf a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, instead it deals that much damage plus X, where X is Hawkeye's power.
At the beginning of your upkeep, choose one —• Put a +1/+1 counter on Mister Hyde.• Remove a counter from a creature you control. If you do, draw a card.
At the beginning of your upkeep, choose one —• Put a +1/+1 counter on Mister Hyde.• Remove a counter from a creature you control. If you do, draw a card.
At the beginning of combat on your turn, create a 1/1 red Alien creature token with haste and "This token attacks each combat if able." Put a +1/+1 counter on it for each invasion counter on this enchantment, then put an invasion counter on this enchantment.
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)Choose one. If this spell was cast using teamwork, choose both instead.• Target player creates a 6/5 blue Leviathan creature token with hexproof.• Return one or two target nonland permanents to their owners' hands.
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)Choose one. If this spell was cast using teamwork, choose both instead.• Target player creates a 6/5 blue Leviathan creature token with hexproof.• Return one or two target nonland permanents to their owners' hands.