Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace and put a plan counter on this enchantment.When the seventh plan counter is put on this enchantment, sacrifice it. When you do, you control target opponent during their next turn. (You see all cards that player could see and make all decisions for them.)
Artifact spells you cast cost less to cast., : Target artifact you control becomes a copy of a second target artifact you control until end of turn, except it isn't legendary. Activate only as a sorcery.
: Add .: Add one mana of any color. Spend this mana only to cast an artifact spell., , Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery.
HasteWhenever you cast a noncreature spell, you may pay . When you do, target creature with haste can't be blocked this turn except by creatures with haste.
Vigilance, menaceWinter Soldier gets +2/+0 for each Equipment attached to him.: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him. (If a creature with a finality counter on it would die, exile it instead.)
FlyingWhenever you cast an instant or sorcery spell that targets an artifact or land, copy that spell. You may choose new targets for the copy. Put two +1/+1 counters on Fin Fang Foom.
FlyingPower-up — : Put a +1/+1 counter on Kang. Take an extra turn after this one. During that turn, power-up abilities can't be activated. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Enchant creatureEnchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types.Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Scry 2.II — You may put a Hero creature card with mana value 3 or less from your hand onto the battlefield. If you don't, draw a card.III — Put a +1/+1 counter on each creature you control.
First strike, reachTrick Arrows — Whenever Hawkeye becomes tapped, you may pay up to three times. When you do, choose up to that many.• Net — Target creature can't block this turn.• Explosive — Hawkeye deals 2 damage to target player.• Boomerang — Discard a card, then draw a card.