Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)Choose one. If this spell was cast using teamwork, choose both instead.• Street Justice — Exile target creature with toughness 4 or greater.• Legal Justice — Exile target enchantment with mana value 4 or greater.
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)Choose one. If this spell was cast using teamwork, choose both instead.• Street Justice — Exile target creature with toughness 4 or greater.• Legal Justice — Exile target enchantment with mana value 4 or greater.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Scry 2.II — You may put a Hero creature card with mana value 3 or less from your hand onto the battlefield. If you don't, draw a card.III — Put a +1/+1 counter on each creature you control.
Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment.When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs.
Vigilance, reachYou have no maximum hand size.Embiggen Fist — Whenever you cast a spell that targets a creature you control, draw a card. Until end of turn, Ms. Marvel gains "Ms. Marvel's base power is equal to the number of cards in your hand."
Whenever another nontoken Hero you control enters, choose one —• Create a 1/1 white Soldier creature token.• Creatures you control get +1/+1 until end of turn.
Whenever another nontoken Hero you control enters, choose one —• Create a 1/1 white Soldier creature token.• Creatures you control get +1/+1 until end of turn.