Choose up to two. Return those cards from your graveyard to your hand.• Target artifact card.• Target creature card.• Target enchantment card.• Target land card.
Enchant creature you controlWhen this Aura enters, exile up to one target creature other than enchanted creature until this Aura leaves the battlefield. Enchanted creature becomes a copy of that creature until this Aura leaves the battlefield.Enchanted creature has ward .
FlyingWhenever you cast an instant or sorcery spell that targets an artifact or land, copy that spell. You may choose new targets for the copy. Put two +1/+1 counters on Fin Fang Foom.
FlyingCreatures with flying can't attack you or block creatures you control.Whenever you cast a spell that targets one or more creatures, those creatures gain flying until end of turn.
At the beginning of combat on your turn, create a 1/1 red Alien creature token with haste and "This token attacks each combat if able." Put a +1/+1 counter on it for each invasion counter on this enchantment, then put an invasion counter on this enchantment.
FlashWhenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Gain control of up to two target creatures with total mana value 6 or less for as long as this Saga remains on the battlefield.II — Creatures you control get +1/+1 and gain vigilance until end of turn.III — Target creature you control fights up to one other target...
Pay 2 life: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. Activate only during your turn and only once each turn. (Mana abilities can't be targeted.)
Villain spells you cast cost less to cast.Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield.HastePower-up — : Put a +1/+1 counter and a double strike counter on Quicksilver. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)