Choose one or both —• Double target creature's power and toughness until end of turn.• Target creature you control fights target creature an opponent controls.
Enchant creature you controlWhen this Aura enters, exile up to one target creature other than enchanted creature until this Aura leaves the battlefield. Enchanted creature becomes a copy of that creature until this Aura leaves the battlefield.Enchanted creature has ward .
FlyingCreatures with flying can't attack you or block creatures you control.Whenever you cast a spell that targets one or more creatures, those creatures gain flying until end of turn.
FlashWhenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
Pay 2 life: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. Activate only during your turn and only once each turn. (Mana abilities can't be targeted.)
, : Create a tapped 2/1 black Villain creature token with menace. Activate only if there are two or more creature cards in your graveyard. (It can't be blocked except by two or more creatures.)