ReachPower-up — : Put a +1/+1 counter on this creature and create a 3/2 white Hero creature token with vigilance. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
ReachPower-up — : Put a +1/+1 counter on this creature and create a 3/2 white Hero creature token with vigilance. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — You may draw a card for each artifact you control. If you do, each opponent draws a card.II — Artifact spells you cast this turn cost less to cast.III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control.
Flying: Create a 0/4 colorless Wall creature token with defender.: Super-Skrull gets +4/+4 until end of turn.: Super-Skrull deals 4 damage to target creature.: Target player draws four cards.
: Add .: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source., : Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
: Add .: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source., : Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)Counter target spell unless its controller pays . Counter that spell unless its controller pays instead if this spell was cast using teamwork.
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)Counter target spell unless its controller pays . Counter that spell unless its controller pays instead if this spell was cast using teamwork.
, : Another target creature you control gets +2/+0 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)