, : Another target creature you control gets +2/+0 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Power-up — : Put two +1/+1 counters on this creature and create a 2/2 colorless Robot Villain artifact creature token. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Power-up — : Put two +1/+1 counters on this creature and create a 2/2 colorless Robot Villain artifact creature token. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Vigilance, hasteRadar Sense — You may look at the top card of your library any time.Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.)Choose one. If this spell was cast using teamwork, choose both instead.• Put a +1/+1 counter on target creature.• Target creature you control fights target creature an opponent controls.
Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.)Choose one. If this spell was cast using teamwork, choose both instead.• Put a +1/+1 counter on target creature.• Target creature you control fights target creature an opponent controls.
DeathtouchWhenever another Villain you control enters, put a +1/+1 counter on Crossbones. He deals 2 damage to each opponent. This ability triggers only once each turn.
DeathtouchWhenever another Villain you control enters, put a +1/+1 counter on Crossbones. He deals 2 damage to each opponent. This ability triggers only once each turn.
If you would put one or more counters on a permanent you control, put that many plus one of each of those kinds of counters on that permanent instead.: Add X mana of any one color, where X is Doc Samson's power.