, : Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.: Transform Tony Stark. Activate only as a sorcery.Flying, hasteAt the beginning of combat on your turn, you may put an artifact card from your hand onto the battlefield. If...
Whenever another nontoken artifact you control enters, you may pay . If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
When Mjölnir enters, it deals 4 damage to up to one target creature.Double all damage equipped creature would deal.Equip worthy (A creature is worthy if it's a legendary non-Villain that's red and/or white.), Discard this card: It deals 2 damage to each creature.
, : Draw X cards. Activate only as a sorcery.: Transform Bruce Banner. Activate only as a sorcery.Reach, trampleEnrage — Whenever The Incredible Hulk is dealt damage, put a +1/+1 counter on him. If he's attacking, untap him and there is an additional combat phase after this phase.
, : Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.: Transform Tony Stark. Activate only as a sorcery.Flying, hasteAt the beginning of combat on your turn, you may put an artifact card from your hand onto the battlefield. If...
Your opponents can't cast spells during your turn.: Transform Jennifer Walters. Activate only as a sorcery.Reach, trampleYour opponents can't cast spells during your turn.Whenever a creature you control is dealt damage, you may have The Sensational She-Hulk deal that much damage to any target. Do this only once each turn.
Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.)When Elektra enters, destroy target creature an opponent controls with power 3 or less.
When Mjölnir enters, it deals 4 damage to up to one target creature.Double all damage equipped creature would deal.Equip worthy (A creature is worthy if it's a legendary non-Villain that's red and/or white.), Discard this card: It deals 2 damage to each creature.
Ward Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
You may activate abilities of creatures you control as though those creatures had haste.: Add two mana of any one color. Spend this mana only to activate abilities of creature sources.