Flying, lifelinkMental Organism — Pay 3 life: M.O.D.O.K. connives. Activate only during your turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)Designed Only for Killing — Creatures your opponents control get -1/-1.
FlashHeroes you control get +2/+2.At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card.
FlashHeroes you control get +2/+2.At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card.
Do You Like Squirrels? — Whenever The Unbeatable Squirrel Girl enters or attacks, create a 1/1 green Squirrel creature token.I LOVE Squirrels! — : Create X 1/1 green Squirrel creature tokens, where X is the number of Squirrels you control.
You may play lands from your graveyard.Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card."
FlashFlyingWasp's Sting — When The Wondrous Wasp enters, tap up to one target creature. It loses all abilities for as long as The Wondrous Wasp remains on the battlefield.
FlashHeroes you control get +2/+2.At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card.
FlashHeroes you control get +2/+2.At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card.
When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.At the beginning of your end step, you draw a card and lose 1 life.
, : Draw X cards. Activate only as a sorcery.: Transform Bruce Banner. Activate only as a sorcery.Reach, trampleEnrage — Whenever The Incredible Hulk is dealt damage, put a +1/+1 counter on him. If he's attacking, untap him and there is an additional combat phase after this phase.
Power-up — : Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double- faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost...
When this Equipment enters, attach it to target creature you control.Equipped creature gets +2/+1 and has flying.: If this Equipment isn't a creature, it becomes a 0/0 Construct Hero artifact creature with flying and "This creature gets +1/+1 for each artifact you control" until end of turn.Equip
When this Equipment enters, attach it to target creature you control.Equipped creature gets +2/+1 and has flying.: If this Equipment isn't a creature, it becomes a 0/0 Construct Hero artifact creature with flying and "This creature gets +1/+1 for each artifact you control" until end of turn.Equip
MenaceWhenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell.
You may play lands from your graveyard.Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card."
First strikeCaptain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.II — Put three +1/+1 counters on target creature you control.III — Choose target creature you control. Until end of turn, double its power and toughness and it gains...