Vigilance, menaceWinter Soldier gets +2/+0 for each Equipment attached to him.: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him. (If a creature with a finality counter on it would die, exile it instead.)
FlyingWhen Justice enters, return up to one target nonland, nontoken permanent to its owner's hand.Whenever another nonland permanent you control is returned to its owner's hand, put a +1/+1 counter on Justice.
FlyingWhen Justice enters, return up to one target nonland, nontoken permanent to its owner's hand.Whenever another nonland permanent you control is returned to its owner's hand, put a +1/+1 counter on Justice.
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever you cast a noncreature spell, create a tapped Treasure token and put a plan counter on this enchantment.When the fourth plan counter is put on this enchantment, sacrifice it. When you do, it deals 7 damage divided as you choose among one or two targets.
Whenever you cast a noncreature spell, create a tapped Treasure token and put a plan counter on this enchantment.When the fourth plan counter is put on this enchantment, sacrifice it. When you do, it deals 7 damage divided as you choose among one or two targets.