Indestructible: Add ., : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
Indestructible: Add ., : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
Deathtouch, lifelinkPower-up — : Put two +1/+1 counters on Thanos. Choose odd or even. Destroy each other creature with mana value of the chosen quality. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn. Zero is even.)
When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.At the beginning of your end step, you draw a card and lose 1 life.
You may activate abilities of creatures you control as though those creatures had haste.: Add two mana of any one color. Spend this mana only to activate abilities of creature sources.
Whenever another nontoken artifact you control enters, you may pay . If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
, : Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.: Transform Tony Stark. Activate only as a sorcery.Flying, hasteAt the beginning of combat on your turn, you may put an artifact card from your hand onto the battlefield. If...
, : Draw X cards. Activate only as a sorcery.: Transform Bruce Banner. Activate only as a sorcery.Reach, trampleEnrage — Whenever The Incredible Hulk is dealt damage, put a +1/+1 counter on him. If he's attacking, untap him and there is an additional combat phase after this phase.
, : Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.: Transform Tony Stark. Activate only as a sorcery.Flying, hasteAt the beginning of combat on your turn, you may put an artifact card from your hand onto the battlefield. If...
FlashWhenever a player draws their second card each turn, you draw a card.: Transform King T'Challa. Activate only as a sorcery.FlashDouble strikePrevent all damage that would be dealt to Black Panther.Whenever Black Panther deals combat damage to a player, draw a card.
First strikeCaptain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
When Mjölnir enters, it deals 4 damage to up to one target creature.Double all damage equipped creature would deal.Equip worthy (A creature is worthy if it's a legendary non-Villain that's red and/or white.), Discard this card: It deals 2 damage to each creature.