FlyingWhen Doctor Spectrum enters, choose one —• Create a 0/4 colorless Wall creature token with defender.• Put a +1/+1 counter on each other Hero you control.• Destroy target enchantment.
ReachWhenever one or more Villains you control deal combat damage to a player, gain control of target noncreature, nonland permanent that player controls until the end of your next turn. It gains "This permanent can't be sacrificed" until the end of your next turn.
Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
When Brawn enters, draw a card.Power-up — g/u.svg" height="19px" width="19px">: Put a +1/+1 counter on Brawn for each card in your hand. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Trample (This creature can deal excess combat damage to the player she's attacking.): Wolfsbane gets +2/+2 until end of turn. Activate only once each turn.
This land enters tapped.: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
This artifact enters with a page counter on it.Whenever your commander enters or attacks, put a page counter on this artifact., , Remove a page counter from this artifact: Draw a card.