Flying (This creature can't be blocked except by creatures with flying or reach.)Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)Whenever you draw your second card each turn, put a +1/+1 counter on Blue Marvel.
TrampleWhen this Vehicle enters, you may discard a card. If you do, draw a card.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
TrampleWhen this Vehicle enters, you may discard a card. If you do, draw a card.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
VigilanceAt the beginning of combat on your turn, if you've cast a noncreature spell this turn, put a +1/+1 counter on Lockjaw. When you do, Lockjaw and up to one other target creature you control can't be blocked this turn.
Multikicker (You may pay an additional any number of times as you cast this spell.)Batroc enters with a +1/+1 counter on him for each time he was kicked.When Batroc enters, he deals damage equal to his power to each of up to X targets, where X is the number of times he was kicked.
Equipped creature gets +1/+2 and has "Whenever this creature attacks, another target attacking creature gains indestructible until end of turn." (Damage and effects that say "destroy" don't destroy it.)Equip (: Attach to target creature you control. Equip only as a sorcery.)