FlyingWhenever Falcon and Redwing deal combat damage to a player, create that many 1/1 white Bird creature tokens with flying, then put a +1/+1 counter on Falcon and Redwing.
FlyingEach other Merfolk you control with a +1/+1 counter on it has flying.At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
FlyingWhenever your commander deals combat damage to a player, put a +1/+1 counter on Jocasta.Whenever you attack with your commander, if this card is in your graveyard, you may return it to the battlefield tapped and attacking.
LifelinkIf you would gain life, you gain twice that much life instead.At the beginning of each combat, if you have at least 10 life more than your starting life total, creatures you control get +2/+2 and gain vigilance until end of turn.
At the beginning of your first main phase, add four mana in any combination of colors.Whenever you cast a noncreature spell, you may copy it. You may choose new targets for the copy. Do this only once each turn. (A copy of a permanent spell becomes a token.)
As this artifact enters, choose a creature type.Whenever you cast a spell of the chosen type, put a charge counter on this artifact.Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.
As this creature enters, choose a creature type.This creature is the chosen type in addition to its other types.Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.
When T'Chaka enters, mill three cards, then you may put an artifact or land card from among the milled cards into your hand., Exile this card from your graveyard: You become the monarch. Activate only if you control your commander.
FlyingWhenever you cast a noncreature spell, create a 1/1 blue Merfolk creature token.Whenever Namor attacks a player who has more life than you, other creatures you control attacking that player get +2/+0 until end of turn.
Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. When the creature an opponent controls dies this turn, if you control your commander, you become the monarch.
ReachWhenever one or more Villains you control deal combat damage to a player, gain control of target noncreature, nonland permanent that player controls until the end of your next turn. It gains "This permanent can't be sacrificed" until the end of your next turn.
You may play lands from your graveyard.: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
This spell costs less to cast if a player attacked you during their last turn.Destroy all creatures. You gain 1 life for each creature destroyed this way.
Whenever a source you control deals damage to you, Daredevil deals that much damage to target opponent.Whenever Daredevil attacks, exile the top card of your library. Daredevil deals damage to you equal to that card's mana value. You may play it this turn.