FlyingThis Vehicle enters with X +1/+1 counters on it.Whenever this Vehicle enters or attacks, create a number of 1/1 white Soldier creature tokens equal to the number of +1/+1 counters on it.Crew 2
Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
FlyingEach other Merfolk you control with a +1/+1 counter on it has flying.At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
FlyingEach other Merfolk you control with a +1/+1 counter on it has flying.At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
FlyingWhenever your commander deals combat damage to a player, put a +1/+1 counter on Jocasta.Whenever you attack with your commander, if this card is in your graveyard, you may return it to the battlefield tapped and attacking.
FlyingWhenever Scarlet Witch deals combat damage to a player, look at the top two cards of your library, then exile them face down. Then you may cast a Hero or noncreature spell from among cards exiled with Scarlet Witch without paying its mana cost.
: Add ., : Create a tapped Vibranium token. (It's an artifact with indestructible and ": Add . This mana can't be spent to cast a nonartifact spell."), : Draw a card.
First strikeWhen this creature enters, if an opponent controls more lands than you, create a tapped Vibranium token. (It's an artifact with indestructible and ": Add . This mana can't be spent to cast a nonartifact spell.")Sacrifice this creature: Legendary permanents you control gain indestructible until end of turn.
FlyingAt the beginning of combat on your turn, target artifact or creature becomes an artifact creature with base power and toughness 5/5 and gains flying.