FlashWhen this Equipment enters, attach it to target creature you control.Equipped creature gets +3/+0 and has trample and "Whenever this creature deals combat damage to a player, draw a card."Equip
When Annie Joins Up enters, it deals 5 damage to target creature or planeswalker an opponent controls.If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.
FlyingWhenever you draw a card, put a +1/+1 counter on target creature.Whenever Iron Man attacks, other attacking modified creatures gain flying until end of turn. (Equipment, Auras you control, and counters are modifications.)
Hero spells you cast cost less to cast.Whenever you attack, look at the top four cards of your library. You may reveal a Hero card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Draw cards equal to the number of cards in target opponent's hand.Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)