MenaceWhenever you sacrifice Kingpin or another creature, create two Treasure tokens. This ability triggers only once each turn. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
At the beginning of your first main phase, add four mana in any combination of colors.Whenever you cast a noncreature spell, you may copy it. You may choose new targets for the copy. Do this only once each turn. (A copy of a permanent spell becomes a token.)
At the beginning of your end step, choose one that hasn't been chosen —• AV Bead — Draw a card.• Communication Bead — Create two 1/1 white Soldier creature tokens.• Prime Bead — You gain 3 life. Exile this artifact, then return it to the battlefield under its owner's control.
Sacrifice this creature: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.
TrampleHulk enters with a +1/+1 counter on him.At the beginning of your upkeep, double the number of +1/+1 counters on each Gamma creature you control.
TrampleHulk enters with a +1/+1 counter on him.At the beginning of your upkeep, double the number of +1/+1 counters on each Gamma creature you control.
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a Treasure token.Sense the Good — At the beginning of your end step, each player gains control of all creatures they own.
FlashFlyingWhen Silver Surfer enters, exile any number of other target permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. If a land enters this way, it enters tapped.