FlyingWhenever Falcon and Redwing deal combat damage to a player, create that many 1/1 white Bird creature tokens with flying, then put a +1/+1 counter on Falcon and Redwing.
Reveal the top six cards of your library. You may put a permanent card from among them onto the battlefield with an indestructible counter on it. You may put a permanent card from among them into your hand. Put the rest into your graveyard.
Whenever you cast a spell that targets only a single creature, gain control of that creature until end of turn. If it's your turn, untap that creature and it gains haste until end of turn.
Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.Power-up — : Put three +1/+1 counters on Shang-Chi. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
At the beginning of your end step, choose one that hasn't been chosen —• AV Bead — Draw a card.• Communication Bead — Create two 1/1 white Soldier creature tokens.• Prime Bead — You gain 3 life. Exile this artifact, then return it to the battlefield under its owner's control.