Target player draws a card, then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Enchant creatureEnchanted creature gets +1/+1, has menace, and is a Symbiote in addition to its other types.You may cast this card from your graveyard by discarding a card in addition to paying its other costs.
Enchant creatureEnchanted creature gets +1/+1, has menace, and is a Symbiote in addition to its other types.You may cast this card from your graveyard by discarding a card in addition to paying its other costs.
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying, double strike, indestructibleWhenever you put one or more counters on another creature, if it's not a Kree, you may put the same number and kind of counters on Captain Marvel.
FlyingDragon Man's power is equal to the greatest mana value among noncreature permanents you control and noncreature cards in your graveyard.You may cast this card from your graveyard by discarding a card in addition to paying its other costs.
FlyingWhen this Vehicle enters, it deals X damage to up to one target creature, where X is twice the number of Vehicles you control.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
FlyingWhen this Vehicle enters, it deals X damage to up to one target creature, where X is twice the number of Vehicles you control.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever Helmut Zemo attacks, you may cast target instant or sorcery card with mana value less than or equal to his power from your graveyard. If that spell would be put into your graveyard, exile it instead. If you cast a spell this way, put a +1/+1 counter on Helmut Zemo.
Whenever a creature you control that entered this turn attacks, exile the top card of your library.You may play cards exiled with this enchantment as long as you attacked this turn.
As this artifact enters, choose a creature type.: Add one mana of any color.: The next spell of the chosen type you cast this turn can be cast as though it had flash.
VigilanceWhen Bucky Barnes dies, look at the top four cards of your library. You may reveal an Equipment, Hero, or Soldier card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
VigilanceWhen Bucky Barnes dies, look at the top four cards of your library. You may reveal an Equipment, Hero, or Soldier card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it.Equipped creature gets +3/+3 and has flying and vigilance.Equip
DeathtouchWhenever you play a card from exile, Klaw gains indestructible until end of turn.Whenever Klaw deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play it for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
Menace (This creature can't be blocked except by two or more creatures.)Dinosaur Formula — , Discard this card: Until end of turn, target creature you control gets +3/+1 and becomes a Dinosaur in addition to its other types.
Menace (This creature can't be blocked except by two or more creatures.)Dinosaur Formula — , Discard this card: Until end of turn, target creature you control gets +3/+1 and becomes a Dinosaur in addition to its other types.