Enchant opponentWhenever you attack enchanted player, that player loses 2 life. You draw a card and gain 2 life.Whenever a player attacks you, you may attach this Aura to that player.
FlashFlyingWhen Silver Surfer enters, exile any number of other target permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. If a land enters this way, it enters tapped.
Whenever one or more nontoken Villains you control attack a player, you create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
Flying, menaceAt the beginning of combat on your turn, you may discard a card. If you do, each opponent discards a card.Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
Flying, menaceAt the beginning of combat on your turn, you may discard a card. If you do, each opponent discards a card.Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it.Equipped creature gets +3/+3 and has flying and vigilance.Equip