FlashFlyingWhen Rescue enters, return up to one other target artifact or creature you control to its owner's hand. If it was an artifact, put a +1/+1 counter on Rescue.
TrampleWhen Rhino enters, destroy target artifact or land. Distribute three +1/+1 counters among up to three other target creatures. They gain trample until end of turn.
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
Whenever you cast a green spell, Ant-Man gets +1/+0 and gains trample until end of turn.Whenever you cast a blue spell, Ant-Man gets -1/-0 until end of turn and can't be blocked this turn.Whenever Ant-Man deals combat damage to a player, draw a card.
Whenever Hercules attacks, put a +1/+1 counter on him. He gains indestructible until end of turn.Whenever Hercules is dealt damage for the first time each turn, put that many +1/+1 counters on him. (He must survive the damage to get the counters.)
Reach (This creature can block creatures with flying.)Power-up — : Put two +1/+1 counters on Goliath. Then draw a card for each creature you control with power 4 or greater. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Each opponent sacrifices a creature of their choice.II — Creatures you control gain deathtouch until end of turn.III — Each opponent loses 1 life for each creature card in their graveyard.
FlyingWhen Doctor Spectrum enters, choose one —• Create a 0/4 colorless Wall creature token with defender.• Put a +1/+1 counter on each other Hero you control.• Destroy target enchantment.
First strikeWhenever you draw a card, put a +1/+1 counter on Shang-Chi.When the tenth +1/+1 counter is put on Shang-Chi, you draw five cards and gain 5 life.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Create a 1/1 green and white Citizen creature token.II — Put two +1/+1 counters on target creature you control.III — Target creature you control gets +3/+3 and gains trample until end of turn.
FlyingWhenever this Vehicle enters or attacks, choose one —• You may put a Hero creature card from your hand onto the battlefield.• Return target Hero creature card from your graveyard to your hand.Crew 3