Reveal the top six cards of your library. You may put a permanent card from among them onto the battlefield with an indestructible counter on it. You may put a permanent card from among them into your hand. Put the rest into your graveyard.
: Add ., : Create a tapped Vibranium token. (It's an artifact with indestructible and ": Add . This mana can't be spent to cast a nonartifact spell."), : Draw a card.
This spell costs less to cast if a player attacked you during their last turn.Destroy all creatures. You gain 1 life for each creature destroyed this way.
Hero spells you cast cost less to cast.Whenever you attack, look at the top four cards of your library. You may reveal a Hero card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card...
TrampleProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Power-up — : Iron Fist deals 5 damage divided as you choose among up to five targets. Put five +1/+1 counters on Iron Fist. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
VigilanceWhenever you attack with your commander, if you control an artifact with mana value 4 or greater, create a 4/4 green Rhino creature token with trample.
First strikeWhen this creature enters, if an opponent controls more lands than you, create a tapped Vibranium token. (It's an artifact with indestructible and ": Add . This mana can't be spent to cast a nonartifact spell.")Sacrifice this creature: Legendary permanents you control gain indestructible until end of turn.