Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
FlyingPower-up — : Put a +1/+1 counter on Namora. Create two 1/1 blue Merfolk creature tokens. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Reach, vigilanceWhenever you cast a spell that targets a creature, put a +1/+1 counter on Hawkeye. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Vigilance, reachAt the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card., : Copy target triggered ability you control twice. You may choose new targets for the copies.
VigilanceWhenever you attack with your commander, if you control an artifact with mana value 4 or greater, create a 4/4 green Rhino creature token with trample.
When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.): This artifact becomes a 3/3 Construct artifact creature with flying until end of turn.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)When this creature enters, exile target artifact or creature an opponent controls until this creature leaves the battlefield.
Menace (This creature can't be blocked except by two or more creatures.)Whenever another Villain you control enters, Prowler connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
FlyingWhenever Storm attacks, until end of turn, another target attacking creature gains flying and gets +X/+0, where X is Storm's power.Whenever a creature with flying attacks you, Storm deals damage equal to her power to that creature.
Look at the top card of each player's library, then exile those cards face down. You may play them without paying their mana costs for as long as they remain exiled.
: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)As long as this creature is monstrous, it has hexproof and indestructible.