First strikeWhenever you draw a card, put a +1/+1 counter on Shang-Chi.When the tenth +1/+1 counter is put on Shang-Chi, you draw five cards and gain 5 life.
Reveal the top six cards of your library. You may put a permanent card from among them onto the battlefield with an indestructible counter on it. You may put a permanent card from among them into your hand. Put the rest into your graveyard.
Choose two —• Destroy all artifacts.• Destroy all enchantments.• Destroy all creatures with mana value 3 or less.• Destroy all creatures with mana value 4 or greater.
Look at the top card of each player's library, then exile those cards face down. You may play them without paying their mana costs for as long as they remain exiled.
Flying (This creature can't be blocked except by creatures with flying or reach.)When this creature enters, return up to two other target artifacts and/or creatures to their owners' hands.
At the beginning of combat on your turn, you may pay . When you do, put a +1/+1 counter on target creature you control.Each creature you control with a counter on it has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)