Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)Draw three cards. Then discard a card unless this spell was cast using teamwork.
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)Draw three cards. Then discard a card unless this spell was cast using teamwork.
First strikeMelee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)Other creatures you control have melee.
When this artifact enters, tap up to one target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.), : Tap target creature.
When this artifact enters, tap up to one target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.), : Tap target creature.
Choose one —• Return target nonland permanent to its owner's hand.• Return target instant or sorcery card from your graveyard to your hand.Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Reach (This creature can block creatures with flying.)Whenever Atlas attacks or blocks, you gain 1 life for each creature you control with power 4 or greater.
When this enchantment enters, create three Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")Sacrifice a Treasure: Exile the top card of your library. You may play it this turn.
This spell costs less to cast if you control a permanent with mana value 4 or greater.One or two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to target creature an opponent controls.
This spell costs less to cast if you control a permanent with mana value 4 or greater.One or two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to target creature an opponent controls.
As long as there are eight or more cards in your graveyard, Doc Ock has base power and toughness 8/8.As long as you control another Villain, Doc Ock has hexproof. (He can't be the target of spells or abilities your opponents control.)
As long as there are eight or more cards in your graveyard, Doc Ock has base power and toughness 8/8.As long as you control another Villain, Doc Ock has hexproof. (He can't be the target of spells or abilities your opponents control.)
Teamwork 1 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 1 or more.)Target creature gets +2/+2 and gains trample until end of turn. Also put a +1/+1 counter on that creature if this spell was cast using teamwork.