DeathtouchWhenever you play a card from exile, Klaw gains indestructible until end of turn.Whenever Klaw deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play it for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."
TrampleOther Heroes you control have trample.Whenever a Hero you control becomes blocked, put a +1/+1 counter on that Hero for each creature blocking it.
When you cast this spell while you control your commander, copy this spell. You may choose a new target for the copy.Return target permanent card from your graveyard to your hand.
The "legend rule" doesn't apply to creatures you control.At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a token that's a copy of Council of Reeds.
Draw cards equal to the number of cards in target opponent's hand.Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, discover 6. (Exile cards from the top of your library until you exile a nonland card with mana value 6 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Enchant creatureWhen enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step.