For each opponent, destroy up to one target artifact or enchantment that player controls.Cycling (, Discard this card: Draw a card.)When you cycle this card, destroy all artifacts and enchantments.
: Target creature that's attacking alone gets +1/+1 until end of turn.: Target creature that's attacking alone gains your choice of deathtouch or lifelink until end of turn.
When The Immortal Weapons enter, return target instant or sorcery card from your graveyard to your hand.Whenever you cast a noncreature spell, target creature gets +2/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
FlyingDragon Man's power is equal to the greatest mana value among noncreature permanents you control and noncreature cards in your graveyard.You may cast this card from your graveyard by discarding a card in addition to paying its other costs.
As this artifact enters, choose a creature type.: Add one mana of any color.: The next spell of the chosen type you cast this turn can be cast as though it had flash.