VigilanceAt the beginning of combat on your turn, if you've cast a noncreature spell this turn, put a +1/+1 counter on Lockjaw. When you do, Lockjaw and up to one other target creature you control can't be blocked this turn.
Whenever a creature you control connives, put a +1/+1 counter on that creature and a plan counter on this enchantment.When the sixth plan counter is put on this enchantment, sacrifice it. If you do, exile the top four cards of your library. You may cast any number of spells from among them without paying their mana costs. Put the rest into your hand.
When you cast this spell, copy it for each time you've cast your commander from the command zone this game.When this creature enters, destroy up to one target artifact or enchantment.
As an additional cost to cast this spell, sacrifice a legendary creature.Exile all creatures and graveyards. Put Ultimate Nullification on the bottom of its owner's library.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
When Annie Joins Up enters, it deals 5 damage to target creature or planeswalker an opponent controls.If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.