MARVEL SUPER HEROES Commander

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[3][U][B] Kang Prime

MSC#406#N
FlyingWhenever Kang Prime enters or attacks, exile cards from the top of your library until you exile a nonland card. Put two time counters on that card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has...

[rare] rare

Marvel Super Heroes Commander

19 Kč
Vyprodáno

[2][U] Council of Reeds

MSC#28#N
The "legend rule" doesn't apply to creatures you control.At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a token that's a copy of Council of Reeds.

[rare] rare

Marvel Super Heroes Commander

19 Kč
Vyprodáno

[2][W] Black Panther, Most Dangerous - Foil

MSC#584#F
Whenever Black Panther is dealt damage, he deals that much damage to any other target.Power-up — : Put two +1/+1 counters on Black Panther. Other creatures you control get +2/+2 until end of turn. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)

[rare] rare

Marvel Super Heroes Commander

19 Kč
Vyprodáno

[1][R][G][W][U] Power Pack

MSC#411#N
Flying, vigilance, trample, hasteWhenever Power Pack deals combat damage to a player, exile target instant or sorcery card from your graveyard chosen at random. At the beginning of your next upkeep, you may cast that card without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

[rare] rare

Marvel Super Heroes Commander

19 Kč
Vyprodáno

[2][R] Stilt-Man, Towering Terror

MSC#373#N
ReachWhenever one or more Villains you control deal combat damage to a player, gain control of target noncreature, nonland permanent that player controls until the end of your next turn. It gains "This permanent can't be sacrificed" until the end of your next turn.

[rare] rare

Marvel Super Heroes Commander

19 Kč
Vyprodáno

[5][R] She-Hulk, Wallbreaker

MSC#372#N
TrampleOther Heroes you control have trample.Whenever a Hero you control becomes blocked, put a +1/+1 counter on that Hero for each creature blocking it.

[rare] rare

Marvel Super Heroes Commander

19 Kč
Vyprodáno

[2][U][U] Vulture, Feathered Fiend

MSC#645#N
FlyingWhenever one or more creatures you control with flying deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.

[rare] rare

Marvel Super Heroes Commander

19 Kč
Vyprodáno

[4][R] Flame On!

MSC#361#N
Put X +1/+1 counters on target creature, where X is the number of noncreature, nonland cards in your graveyard. It gains flying until end of turn.Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

[rare] rare

Marvel Super Heroes Commander

19 Kč
Vyprodáno

[6][W][W] Vanquish the Horde

MSC#325#N
This spell costs less to cast for each creature on the battlefield.Destroy all creatures.

[rare] rare

Marvel Super Heroes Commander

19 Kč
Vyprodáno

Choked Estuary

MSC#464#N
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.: Add or .

[rare] rare

Marvel Super Heroes Commander

19 Kč
Vyprodáno

[3][R] Human Torch

MSC#3#N
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn.Whenever Human Torch attacks, you may pay . If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent.

[mythic] mythic

Marvel Super Heroes Commander

19 Kč
Vyprodáno
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