Flying, hasteWhen Jack of Hearts dies, he deals damage equal to his power to each creature.Power-up — : Discard your hand, then draw three cards. Put two +1/+1 counters on Jack of Hearts. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Whenever Alex Wilder or another creature you control enters, if you cast it from anywhere other than your hand, it gets +2/+0 and gains haste until end of turn.Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Whenever Alex Wilder or another creature you control enters, if you cast it from anywhere other than your hand, it gets +2/+0 and gains haste until end of turn.Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)Flora Colossus's power and toughness are each equal to the number of lands you control.
FlyingDragon Man's power is equal to the greatest mana value among noncreature permanents you control and noncreature cards in your graveyard.You may cast this card from your graveyard by discarding a card in addition to paying its other costs.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)