Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.You draw a card at the beginning of the next turn's upkeep.
If you would create one or more tokens, instead create those tokens plus an additional Food token.At the beginning of your end step, if you gained life this turn, draw a card.
Double strike (This creature deals both first-strike and regular combat damage.)Haste (This creature can attack and as soon as he comes under your control.)Whenever Spider-Man attacks, target creature can't block this turn.
Menace (This creature can't be blocked except by two or more creatures.)When Black Widow enters, mill three cards. (Put the top three cards of your library into your graveyard.)Whenever Black Widow deals combat damage to a player, each opponent loses life equal to the number of creature cards in your graveyard.
: Add for each card you've drawn this turn. Spend this mana only to cast noncreature spells.Power-up — : Each player shuffles their hand and graveyard into their library, then draws seven cards. Put a +1/+1 counter on Immortus. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)Whenever a creature you control attacks alone, put a +1/+1 counter on it.
You may have Wolverine assign his combat damage as though he weren't blocked.Whenever a Mutant you control attacks, double its power until end of turn.
When Loki's Scepter enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it becomes a Villain in addition to its other types and gains haste.: Add one mana of any color.
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.Equip
FlyingWhenever you draw a card, put a +1/+1 counter on target creature.Whenever Iron Man attacks, other attacking modified creatures gain flying until end of turn. (Equipment, Auras you control, and counters are modifications.)
: Add .: Add one mana of any color. Spend this mana only to cast a legendary spell.: Add one mana of any color among legendary permanents you control., , Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
FlyingWhenever you draw a card, put a +1/+1 counter on target creature.Whenever Iron Man attacks, other attacking modified creatures gain flying until end of turn. (Equipment, Auras you control, and counters are modifications.)
FlyingWhenever Scarlet Witch deals combat damage to a player, look at the top two cards of your library, then exile them face down. Then you may cast a Hero or noncreature spell from among cards exiled with Scarlet Witch without paying its mana cost.