: Add for each card you've drawn this turn. Spend this mana only to cast noncreature spells.Power-up — : Each player shuffles their hand and graveyard into their library, then draws seven cards. Put a +1/+1 counter on Immortus. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.Equipped creature gets +2/+0 and has indestructible.Equip
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
As this artifact enters, choose a creature type.Creature spells you cast of the chosen type cost less to cast.At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
: Add .: Add one mana of any color. Spend this mana only to cast a legendary spell.: Add one mana of any color among legendary permanents you control., , Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.