MenaceOther legendary creatures you control have menace.Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life.
Flying, hasteWhenever Bladewing, Deathless Tyrant deals combat damage to a player or planeswalker, for each creature card in your graveyard, create a 2/2 black Zombie Knight creature token with menace.
DeathtouchOther Assassins you control get +1/+1.Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.
When Torsten, Founder of Benalia enters, reveal the top seven cards of your library. Put any number of creature and/or land cards from among them into your hand and the rest on the bottom of your library in a random order.When Torsten dies, create seven 1/1 white Soldier creature tokens.
Whenever Historian's Boon or another nontoken enchantment you control enters, create a 1/1 white Soldier creature token.Whenever the final chapter ability of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance.
DeathtouchOther Assassins you control get +1/+1.Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.
Whenever Historian's Boon or another nontoken enchantment you control enters, create a 1/1 white Soldier creature token.Whenever the final chapter ability of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance.
Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
: Add ., : Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it., , Sacrifice Tyrite Sanctum: Put an indestructible counter on target God.
Haste, : Copy target activated or triggered ability you control from another legendary source that's not a commander. You may choose new targets for the copy. (Mana abilities can't be targeted.)
DeathtouchOther Assassins you control get +1/+1.Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.