DeathtouchWhenever a player loses life, that player mills that many cards. (Damage causes loss of life.)When The Master of Lake-town dies, draw a card for each graveyard with seven or more cards in it.
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
As long as you control another Elf, you may play an additional land on each of your turns.Landfall — Whenever a land you control enters, put two +1/+1 counters on target creature you control. It gains vigilance until end of turn.
When The Sackville-Bagginses enter, you may sacrifice another creature or artifact. If you do, draw a card and create a Treasure token.Whenever you sacrifice a token, target opponent loses 1 life.
FlashWhen Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.)Equip
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)As long as you have an enduring story, you may pay rather than pay the equip cost of the first equip ability you activate each turn.Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only...
This creature has lifelink as long as you control another Dwarf.When this creature enters, look at the top four cards of your library. You may reveal a Dwarf or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.