FlyingWhen this creature enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
ReachThis creature can't be blocked by creatures with power 2 or less.Whenever this creature becomes the target of a spell or ability an opponent controls, draw a card.
ReachThis creature can't be blocked by creatures with power 2 or less.Whenever this creature becomes the target of a spell or ability an opponent controls, draw a card.
VigilanceWhen this creature enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
VigilanceWhen this creature enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
When this artifact is put into a graveyard from the battlefield, reveal the top thirteen cards of your library. Put a random creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
This spell costs less to cast if it targets an attacking nontoken creature.Target creature's owner puts it on their choice of the top or bottom of their library.
This spell costs less to cast if it targets an attacking nontoken creature.Target creature's owner puts it on their choice of the top or bottom of their library.
Choose one or both —• Pinecone Strike deals 3 damage to target creature. If that creature would die this turn, exile it instead.• Destroy target artifact token.
Choose one or both —• Pinecone Strike deals 3 damage to target creature. If that creature would die this turn, exile it instead.• Destroy target artifact token.
When this Equipment enters, create a 2/2 red Dwarf creature token, then attach this Equipment to it.Equipped creature gets +1/+2.Equip (: Attach to target creature you control. Equip only as a sorcery.)
When this Equipment enters, create a 2/2 red Dwarf creature token, then attach this Equipment to it.Equipped creature gets +1/+2.Equip (: Attach to target creature you control. Equip only as a sorcery.)
When this Equipment enters, target opponent sacrifices a creature of their choice.Equipped creature gets +2/+1.Equip (: Attach to target creature you control. Equip only as a sorcery.)
When this Equipment enters, target opponent sacrifices a creature of their choice.Equipped creature gets +2/+1.Equip (: Attach to target creature you control. Equip only as a sorcery.)
VigilanceWhenever another Elf you control enters, this creature gets +1/+1 until end of turn.: Add X mana of any one color, where X is this creature's power. Spend this mana only to cast Elf spells and activate abilities of Elf sources.